ROBLOX

In 2022 we became a part of the Roblox GameFund with the game Skullbeat. Here we worked closely with the Roblox internal team to use their newest features and showcase the power of the engine, to create something unseen on the platform before.

Since then, we have brought our expertise to other brands and helped them make their way to the platform.

Are you a brand looking to explore the Roblox space?
Don’t hesitate to reach out! We’d love to talk.

GAME PROJECTS

FC BASEL CLUBHOUSE 2024

FC Basel is the first club in the Swiss Super League to use Roblox to offer fans a completely new experience: an interactive platform with exciting mini-games, exclusive fan challenges and virtual experiences that bring the club to life in a new way.

An exciting activation complete with a ton of merch drops for FC Basel’s youngest fans.

Trailer: https://www.youtube.com/watch?v=SktG2ug3LXg

GLAMPET HIGH 2024

Glampet High is an exploration game with an open world where you solve programming puzzles to gain customization options for your pets! Explore beautiful and diverse biomes and travel as far as your eye can see.

The objective was to build on the ‘glam’ franchize with a game focused more on the programming side of things, and adding pets as meta-progression to give players something to strive for.

Trailer: https://www.youtube.com/watch?v=N8Ulr_ra2N8

SKULLBEAT 2022-2024

As part of the Roblox Game Fund, we are developing the game SKULLBEAT – a sequel to Felix the Reaper, together with Kong Orange. The game is a Rhythm Brawler, and plays like a mix between Guitar Hero and Mario Kart. It’s a fun mix of rhythm action, crazy dance-moves and playful strategy.

The objective of the game was to showcase the graphical fidelity of the Roblox Engine, while creating a deep and engaging gameplay loop which captures an older audience on the platform.

Trailer: https://www.youtube.com/watch?v=ynToWuN42lw

GLAMPUS HIGH 2023-2024

Glampus High is a pilot project currently launched in collaboration with Google, Netcompany and Khora. The game is about finding your style on the glamorous campus, while engaging in minigames that promote learning in areas of STEM.

The objective of the game was to create a fun little experience, which could promote STEM subjects to a new generation of girls in a lighthearted playful way through gamification.

Trailer: https://www.youtube.com/watch?v=ynToWuN42lw